Posted on February 24, 2009 by mechanteanemone
Environmental Graffiti (“Seriously Awesome Environmental News”) is a blog I subscribe to for its interesting take on environmental news. But it finally dawned on me that it also makes a fantastic source of visuals and setting ideas for role-playing games. Seriously, browse a few articles — all of them are lavishly illustrated — and see [...]
Filed under: Ideas | Tagged: art, inspiration, RPGs, settings | 1 Comment »
Posted on February 22, 2009 by mechanteanemone
Following the fun we had with the first episode of Knights of the Realm recently, I turned the game into a recurring online game played via Skype and open to drop-in players. If you missed the first episode, the premise is this: Everyone is playing aging knights of the realm. Then dragons show up — [...]
Filed under: Game Recap | Tagged: action, espionage, fantasy, Game Day, humor, myths, RPGs, story games | 1 Comment »
Posted on February 17, 2009 by kedamono
This article is first of series of articles on game mechanics, specifically on how to use dice in your game rules. As role players, we love our dice. Just about every dedicated gamer has a bag or two full of all colors and kinds of dice, in all shapes and sizes. Some of us, me [...]
Filed under: Game Design | Tagged: dice, Game Design, RPGs | Leave a Comment »
Posted on February 2, 2009 by mechanteanemone
Everyone is playing aging knights of the realm. Then dragons attack England! That’s when the heroes learn that by accepting knighthood they are heirs to an ancient, but very binding, obligation to do something about it. Sir Michael Caine, Sir Tom Jones, Sir Mick Jagger, Dame Julie Andrews and Dame Jan Goodall fight dragons!
Filed under: Game Recap | Tagged: action, espionage, fantasy, game night, humor, myths, RPGs, story games | 5 Comments »