Teaming in Risus A previous post discussed the mechanics of Risus, a free, simple RPG. It showed that skill differences were very stark in combat and an opponent was highly unlikely to beat someone of higher skill. This might give the impression that Risus has no way of dealing with such situations, but it does. [...]
Filed under: community | Tagged: dice, game, Game Design, Probability, Risus, RPGs, rules, statistics | Leave a Comment »
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