Savage Worlds has become one of the mainstays of the Emerald City Gamefeast. It is reasonably crunchy but flexible enough to work with many different games without too much tinkering. However, the game does have a number of quirks and some very odd dice probabilities and so it seems worth taking an in-depth look at [...]
Filed under: Game Design, community | Tagged: RPGs, Game Design, game, dice, Probability, statistics, rules, Savage Worlds | 2 Comments »
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