Posted on April 30, 2009 by theletteromega
Introduction In my post about variance in game design I discussed the effect of rolling multiple times for combat resolution and how this reduces variability of combat results compared to non-combat results. This was supported by some simple logic and probability. However, I was interested in getting some actual numbers to back up that hypothesis. [...]
Filed under: Game Design | Tagged: dice, game, Game Design, Probability, statistics, Variance | 1 Comment »
Posted on April 15, 2009 by theletteromega
Variance: or How Common Is Average Anyway? Introduction Most games incorporate an element of chance, usually with dice, though others use cards, coin flips, etc. While we are familiar with the concept of mean or average of a roll (a measure of central tendency), one aspect that often seems overlooked as designers search for a [...]
Filed under: Game Design | Tagged: dice, game, Game Design, Probability, statistics, Variance | 4 Comments »
Posted on January 5, 2009 by mechanteanemone
It’s time for shameless self-promotion! ConQuest NW is in less than two weeks, so I thought I’d invite people to post their game descriptions. I’ll start the ball rolling: I will be running a game of Cat from Wicked Dead Brewing Company. If you want to know what Cat feels like, click on the image [...]
Filed under: ConQuest NW | Tagged: conventions, game, promotion | 1 Comment »