Game Design: LARP Design: The basics

Amber Eagar has written an article on her LARP web site, Mortalis Games, and she details out some of the basics to LARP game design in her column “LARP Design: The basics” and she makes the following points:

Designing the rules for a LARP is different that designing rules for a table-top game.
Don’t plagiarize, but borrow ideas from [...]

New Column: Why We Game by Richard Tucholka

My good friend, Richard Tucholka, wrote a guest column about why people play RPGs and other games: Why We Game. I first met Richard Tucholka about 20 years ago at an Order of Liebowitz game night at Oakland University in Rochester, Michigan. There I really learned the craft of being a GM under his tutelage.
And there [...]

New Column for the ECGF: About Game Design

Announcing a new column on the Emerald City Gamefest Web site: About Game Design. This column is not a guide to game design, but more along the lines of the philosophy of game design, with some “how-to-do-its” and not a little bit of practical advice for would-be game designers or even more experienced ones.
The author, [...]