Posted on April 30, 2009 by theletteromega
Introduction
In my post about variance in game design I discussed the effect of rolling multiple times for combat resolution and how this reduces variability of combat results compared to non-combat results. This was supported by some simple logic and probability. However, I was interested in getting some actual numbers to back up that [...]
Filed under: Game Design | Tagged: dice, game, Game Design, Probability, statistics, Variance | 1 Comment »
Posted on April 15, 2009 by theletteromega
Variance: or
How Common Is Average Anyway?
Introduction
Most games incorporate an element of chance, usually with dice, though others use cards, coin flips, etc. While we are familiar with the concept of mean or average of a roll (a measure of central tendency), one aspect that often seems overlooked as designers search for a cool or easy [...]
Filed under: Game Design | Tagged: dice, game, Game Design, Probability, statistics, Variance | 4 Comments »