Posted on April 9, 2009 by mechanteanemone
Sometimes, I can be a little scatterbrained. I posted the game summaries for Mark’s PDQ#-based Star Trek game, run on the Monday night Skype open games, but I forgot to post the character creation rules. Anyhow, here they are. The premise: the crew of the USS Resolute is the second-wave team, charged with establishing diplomatic [...]
Filed under: Game Design, Game Recap | Tagged: actual play, characters, game night, house rules, PDQ, RPGs, scifi, settings, star trek | 4 Comments »
Posted on February 24, 2009 by mechanteanemone
Environmental Graffiti (“Seriously Awesome Environmental News”) is a blog I subscribe to for its interesting take on environmental news. But it finally dawned on me that it also makes a fantastic source of visuals and setting ideas for role-playing games. Seriously, browse a few articles — all of them are lavishly illustrated — and see [...]
Filed under: Ideas | Tagged: art, inspiration, RPGs, settings | 1 Comment »